Saturday, May 21, 2016

Slow progress...

Progress on the ReWarp project has been slow but steady.

Most of the functions are in with only a few important ones missing (like WaitTime which is used by WipeOut). Also no FPU alignment exception code has been added. Last night, the code for CreateTaskPPC was added and the last of the tools from WarpOS (Multitasking) now finally worked.

So how about games? In the previous posting we had a movie of a Sam440 running QuakeWOS. Warp3D games crashed or gave strange output. They worked on wazp3d, but very slow.

Then (again)  thanks to Alain Thellier I was pointed to a patch program on Aminet (http://aminet.net/driver/video/PatchWarp3D.lha) which solved a bunch of problems.

So here is glQuakeWOS running on 800x600 on a Sam440 666MHz with a Radeon 9200:



This is a good first step regarding Warp3D games. Mileage will vary depending on the video card used.

Tomorrow a posting regarding some stuff that didn't work with the old library but is now working with ReWarp. Until then!

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