I was looking to get some demos running on the sonnet and a posting on EAB came in very handy (see it here: http://eab.abime.net/showthread.php?t=71650). It listed some demos which are suppose to work on CSPPC/Voodoo3. So I picked the very top one and did a small & quick patch to the hunk header and names and here is the result:
Compare this to a CSPPC on 366MHz and G-Rex/Voodoo3 (Pardon the shaking, it is not mine ;-))
I know it is a bit difficult to read so here are the FPS:
The (working) programs and games in the previous movies/pictures had in common that they mostly consist of 1 running PPC task. The ones with more running tasks would freeze up after a while (main task got stuck in wait) or lost sound (sound task got stuck in wait).
A lot of debugging time went into this and a race condition was found during the messaging between the 2 CPUs.
1) AmiGeneratorT / Mortal Kombat II
2) DarcNes / Double Dragon
3) AmiGeneratorT / Sonic
4) WarpScummVM / DOTT
5) MAME / 88Games
6) UAEWOS / AIBB on LSD101 disk
7) WarpSNES / SuperMario World.
Some stuff is not optimized yet. ScummVM is accessing a lot of FAST memory still which maybe can avoided as each access is a context switch. Sound with Double Dragon is a bit weird in the menus, but I have seen this on a BPPC too.
Sorry for such a bland WB, I forgot to place my WB picture back after tests with WarpDT (no, not working yet). Also I really should install a silent fan into that A3000.
And see if you can spot the growling cat during the movie ;-)